RPG Database
Martial Artist

All the skills an Martial Artist can learn

HOME

Map of Altur | Character Classes | Equipment | Skills | The World | Systems and Stats | Terrains | Affiliated Fighter | Unaffiliated Fighter | Weaver | Sorcerer | Summoner | Necromancer | Thief | Martial Artist | Survival Artist | History

Starting Skills:

Maneuver Lvl. 1
Awareness Lvl. 1
Swiftness Lvl. 1
E.O. Glove
E.O. Light Armor

Rank Skills (Active):

Apprentice:

Lvl. 1 - Camping, Navigation, Escape
Lvl. 2 - Trade, Meditation
Lvl. 3 - Fade
Lvl. 4 - Carry, Recoil
Lvl. 5 - Blind Fighting

Erudite:

Lvl. 6 - Lore, Logic
Lvl. 7 - Dexterity
Lvl. 8 - Light-Feet, Camoflauge
Lvl. 9 - Sneak
Lvl. 10 - E.O. Claw, E.O. Dagger/Dirk

Adjuvant:

Lvl. 11 - E.O. Medium Armor
Lvl. 12 - Farsight, Detection, Divinity
Lvl. 13 - Evaluate Opponent
Lvl. 14 - (none)
Lvl. 15 - Deception

Sentry:

Lvl. 16 - E.O. Projectiles
Lvl. 17 - (none)
Lvl. 18 - (none)
Lvl. 19 - Zeal
Lvl. 20 - (none)

Sentinel:

Lvl. 21 - Tracking
Lvl. 22 - E.O. Heavy Armor
Lvl. 23 - (none)
Lvl. 24 - E.O. Gauntlet
Lvl. 25 - (none)

Scharif:

Lvl. 26 - E.O. Weapon*
Lvl. 27 - E.O. Weapon
Lvl. 28 - E.O. Weapon
Lvl. 29 - (none)
Lvl. 30 - (none)

Patrician:

Lvl. 31 - Litheness, Grace
Lvl. 32 - E.O. Mastery (Hand to Hand Combat)*
Lvl. 33 - (none)
Lvl. 34 - (none)
Lvl. 35 - Concentration

Samurai:

Lvl. 36 - E.O. Two Weapon Fighting
Lvl. 37 - Speculation
Lvl. 38 - (none)
Lvl. 39 - Iteration
Lvl. 40 - (none)

Protectorate

Lvl. 41 - (none)
Lvl. 42 - Read Magic
Lvl. 43 - (none)
Lvl. 44 - Fast Action
Lvl. 45 - Coercion

Euphorian:

Lvl. 46 - Healing
Lvl. 47 - Potioning
Lvl. 48 - (none)
Lvl. 49 - E.O. Mastery (Weapon)**
Lvl. 50 - E.O. Mastery (Combat)***

* - When fighting with claw, glove, or gauntlet weapons, alone, player gains a power bonus of 1.5x, a hit% bonus of 1.5x and skills relating to hand weapons receive a x.5 to MP use.

** - Choice of weapon, when skill is learned that weapon when equipped will yield less combat rate penalty, and increased hit%.

*** - Choice of method of combat, either hand to hand, projectile, or weapon, player gains bonus of 2x to power, x1.5 to hit% and x.5 to encumberance and c.r.p use.


Enter supporting content here