RPG Database
Unaffiliated Fighter

All the skills an Unaffiliated Fighter can learn

HOME

Map of Altur | Character Classes | Equipment | Skills | The World | Systems and Stats | Terrains | Affiliated Fighter | Unaffiliated Fighter | Weaver | Sorcerer | Summoner | Necromancer | Thief | Martial Artist | Survival Artist | History

Starting Skills:

Maneuver Lvl. 1
Trade Lvl. 1
Carry Lvl. 1
E.O. Knife
E.O. Light Armor

Rank Skills (Active):

Free-Lancer:

Lvl. 1 - Fishing, Trapping, Camping
Lvl. 2 - Animal Handling, E.O. Dagger/Dirk
Lvl. 3 - Escape, Navigation, Healing

Hunter:

Lvl. 4 - Tracking
Lvl. 5 - Riding, E.O. Short Sword
Lvl. 6 - E.O. Medium Armor, E.O. Bow

Renegade:

Lvl. 7 - E.O. Light Shield, Gambling
Lvl. 8 - E.O. Long Sword
Lvl. 9 - Swordplay, E.O. Small Axe
Lvl. 10 - Awareness, Lumberjacking
Lvl. 11 - E.O. Medium Shield

Outlaw:

Lvl. 12 - Logic
Lvl. 13 - E.O. Two Handed Sword, E.O. Heavy Armor
Lvl. 14 - Recoil
Lvl. 15 - Mace Handling, Axe-man-ship
Lvl. 16 - E.O. Heavy Shield

Crusader:

Lvl. 17 - Traveling, Coercion
Lvl. 18 - Farsight
Lvl. 19 - (none)
Lvl. 20 - E.O. Lance, E.O. Pike, E.O. Crossbow
Lvl. 21 - (none)

Berserker:

Lvl. 22 - E.O. Two Weapon Fighting
Lvl. 23 - Double Equip
Lvl. 24 - (none)
Lvl. 25 - (none)
Lvl. 26 - Zeal

Harbinger:

Lvl. 27 - (none)
Lvl. 28 - (none)
Lvl. 29 - Evaluate Opponent, Sneak
Lvl. 30 - E.O. Large Axe
Lvl. 31 - (none)
Lvl. 32 - Weapon Throwing

Jemidar:

Lvl. 33 - (none)
Lvl. 34 - Blind Fighting
Lvl. 35 - Detection, Read Magic
Lvl. 36 - (none)
Lvl. 37 - (none)
Lvl. 38 - (none)
Lvl. 39 - Speculation
Lvl. 40 - (none)

Rogue Commander:

lvl. 41 - (none)
Lvl. 42 - E.O. Advanced Weapon (Heavy)
Lvl. 43 - (none)
Lvl. 44 - (none)
Lvl. 45 - E.O. Mastery (Advanced Weapons)*

Crime Lord:

Lvl. 46 - E.O. Explosives
Lvl. 47 - (none)
Lvl. 48 - (none)
Lvl. 49 - E.0. Mastery (Weapon)**
Lvl. 50 - E.O. Mastery (Weapon)


* - Choice of Advanced weapon, when skill is learned that weapon class of Advanced weapons (Light, Medium, or Heavy) will gain a x2 to hit% and x.5 to reloading time.

** - Choice of weapon, when skill is learned that weapon when equipped will yield less combat rate penalty, and increased hit%


Enter supporting content here