Starting Skills: Maneuver Lvl. 1 Logic Lvl. 1 Trade Lvl. 1 Lore Lvl. 1 E.O. Staff Rank Skills (Active): Adept: Lvl. 1 - Camping, Escape Lvl. 2 - Navigation, Read Magic Scholar: Lvl. 3 - Divinity, Detection Lvl. 4 - Runic Literacy, Fishing Lvl. 5 - Foresight, Nobility Alchemist: Lvl. 6 - Healing, Evaluate Opponent Lvl. 7 - E.O. Light Armor, E.O. Dagger/Dirk Lvl. 8 - Botony, Chemistry Lvl. 9 - Potioning, Combination Lvl. 10 - E.O. Explosives, Item Throwing Chemo-Mancer: Lvl. 11 - Concentration Lvl. 12 - (none) Lvl. 13 - Incantation Lvl. 14 - (none) Lvl. 15 - (none) Theurgist: Lvl. 16 - Spellcraft Lvl. 17 - Meditation, Purification lvl. 18 - E.O. Medium Armor, E.O. Short Sword Lvl. 19 - (none) Lvl. 20 - Awareness, Recoil Seer: Lvl. 21 - Psychosis, Farsight Lvl. 22 - (none) Lvl. 23 - Sneak, E.O. Mace Lvl. 24 - Recollection Lvl. 25 - (none) Wizard: Lvl. 26 - Traveling, Blind Fighting Lvl. 27 - Swiftness Lvl. 28 - (none) Lvl. 29 - (none) Lvl. 30 - E.O. Mastery (Magic)* Lvl. 31 - (none) Lvl. 32 - (none) Lvl. 33 - (none) Lvl. 34 - E.O. Mastery (Magic), E.O. Mastery (Magic) Sage: Lvl. 35 - E.O. Projectiles Lvl. 36 - Carry Lvl. 37 - E.O. Heavy Armor Lvl. 38 - E.O. Long Sword Lvl. 39 - (none) Lvl. 40 - (none) Magi: Lvl. 41 - E.O. Mastery (Magic) Lvl. 42 - (none) Lvl. 43 - E.O. Small Axe Lvl. 44 - Zeal Lvl. 45 - (none) Grand Magi: Lvl. 46 - Accumulate Lvl. 47 - (none) Lvl. 48 - E.O. Mastery (Weapon)** Lvl. 49 - E.O. Mastery (Armor)*** Lvl. 50 - E.O. Mastery (Spells)**** * - Player chooses one circle of magic from their spell book, all spells from this circle will receive a 2x bonus to any stat or requirement. ** - Choice of weapon, when skill is learned that weapon when equipped will yield less combat rate penalty, and increased hit% *** - Choice of Armor type, when skill is learned that armor, when equipped yields less combat rate penalty and encumberance. **** - All spells in spell book (Circles 1 - 8) will gain a x2 to damage, x.5 to MP cost, x.5 to charge time, and x1.5 to hit%.
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