RPG Database
Weaver

All the skills an Weaver can learn

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Starting Skills:

Maneuver Lvl. 1
Logic Lvl. 1
Trade Lvl. 1
Lore Lvl. 1
E.O. Staff

Rank Skills (Active):

Adept:

Lvl. 1 - Camping, Escape
Lvl. 2 - Navigation, Read Magic

Scholar:

Lvl. 3 - Divinity, Detection
Lvl. 4 - Runic Literacy, Fishing
Lvl. 5 - Foresight, Nobility

Alchemist:

Lvl. 6 - Healing, Evaluate Opponent
Lvl. 7 - E.O. Light Armor, E.O. Dagger/Dirk
Lvl. 8 - Botony, Chemistry
Lvl. 9 - Potioning, Combination
Lvl. 10 - E.O. Explosives, Item Throwing

Chemo-Mancer:

Lvl. 11 - Concentration
Lvl. 12 - (none)
Lvl. 13 - Incantation
Lvl. 14 - (none)
Lvl. 15 - (none)

Theurgist:

Lvl. 16 - Spellcraft
Lvl. 17 - Meditation, Purification
lvl. 18 - E.O. Medium Armor, E.O. Short Sword
Lvl. 19 - (none)
Lvl. 20 - Awareness, Recoil

Seer:

Lvl. 21 - Psychosis, Farsight
Lvl. 22 - (none)
Lvl. 23 - Sneak, E.O. Mace
Lvl. 24 - Recollection
Lvl. 25 - (none)

Wizard:

Lvl. 26 - Traveling, Blind Fighting
Lvl. 27 - Swiftness
Lvl. 28 - (none)
Lvl. 29 - (none)
Lvl. 30 - E.O. Mastery (Magic)*
Lvl. 31 - (none)
Lvl. 32 - (none)
Lvl. 33 - (none)
Lvl. 34 - E.O. Mastery (Magic), E.O. Mastery (Magic)

Sage:

Lvl. 35 - E.O. Projectiles
Lvl. 36 - Carry
Lvl. 37 - E.O. Heavy Armor
Lvl. 38 - E.O. Long Sword
Lvl. 39 - (none)
Lvl. 40 - (none)

Magi:

Lvl. 41 - E.O. Mastery (Magic)
Lvl. 42 - (none)
Lvl. 43 - E.O. Small Axe
Lvl. 44 - Zeal
Lvl. 45 - (none)

Grand Magi:

Lvl. 46 - Accumulate
Lvl. 47 - (none)
Lvl. 48 - E.O. Mastery (Weapon)**
Lvl. 49 - E.O. Mastery (Armor)***
Lvl. 50 - E.O. Mastery (Spells)****

* - Player chooses one circle of magic from their spell book, all spells from this circle will receive a 2x bonus to any stat or requirement.

** - Choice of weapon, when skill is learned that weapon when equipped will yield less combat rate penalty, and increased hit%

*** - Choice of Armor type, when skill is learned that armor, when equipped yields less combat rate penalty and encumberance.

**** - All spells in spell book (Circles 1 - 8) will gain a x2 to damage, x.5 to MP cost, x.5 to charge time, and x1.5 to hit%.


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